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A normal 1-hit projectile may become a powerful multi-hit attack as a Special Dramatic Move. Once the Special Gauge reaches at least 1 level, you can perform a Special Dramatic Move by entering the Special Move but using two buttons of the specified type (i.e. Each character has at least 3 Dramatic Moves on their individual pages. These moves inflict considerable damage depending on the type of attack. These Dramatic Moves gradually increase that character's Special Gauge, whether it hits, misses or is blocked.
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The player can choose to store as many gauge levels as he can so he can wait for the right opportunity to unleash the DarkStalker's powers.Ĭharge up the Special Gauge using Special Attacks!Īt Level 1 and above, use ES or EX Specials!Īll characters have complex fighting attacks called Dramatic Moves used by inputting a certain combination of joystick motions and button presses. In this period of time, the DarkStalker can perform 1 Special Dramatic Move or 1 EX Dramatic Move, each depletes the stock by 1 level. Gradually, it will be filled up to the maximum, where another bar stocks up. Everytime a DarkStalker uses his supernatural attacks, normal or special moves, this gauge fills up. Normal gameplay speed, automatic blockingįaster gameplay speed, automatic blockingĪt the lower corners of the screen is a bar called the Special Gauge. NOTE : A player can choose either NORMAL or TURBO game speed, with or without AUTOMATIC blocking. Not all characters have retained their Dark Force moves into EX moves, though. + NOTE : This Special Battle Technique requires at least 1 Level of Special Gauge.ĭark Force moves are made into EX-like moves in Vampire Savior 2, which consumes at least 1 Special Gauge level. Can also be useful to adjust the timing of your strike. Especially useful when driven into corners or when you are too close to an opponent for a counter. This maneuver pushes away the opponent while guarding. This maneuver lanvs you on your feet and sharply reduces the amount of damage from the throw for a TECH-HIT. Hold down the buttons the moment of being thrown by the opponent, in the ground or air. Press Strong or Fierce after being thrown Get out of danger fast and retaliate quickly! When lying on the ground, use this maneuver to roll away from the opponent. Or + push rapidly when knocked on the ground When your vulnerable opponent is down on the ground, follow it up with a coup de grace to inflict extra damage! + or when opponent is knocked down on the ground Normal physical attacks are nullified by blocking, while special attacks only do minimal block damage. You must properly position you block according to the type of attack thrown at you. Hold against standing and jumping attacks Each character has different ways of throwing, but all are able to throw opponents on the ground or in mid-air. Use this technique near an opponent to slam them to the ground with significant damage.
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When close, or + Strong / Fierce or Forward / Roundhouse Some characters can even dash while in the air! short distance flight, running, sliding, warping, etc. Each character has a different way of dashing, i.e.
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Quickly or You can dash forwards or backwards by pressing any horizontal direction twice. NOTE : Assume that all moves are done for a character facing right.